Prehistoric kingdom ps46/20/2023 Music is now properly paused when opening the pause menu.Updated a Torvosaurus music cue in the tutorial.Further balanced ambient lighting on all levels.Improved CTAA antialiasing, the game image should feel slightly less jagged overall.Removed contact shadows from grass rendering - we’ve been going back and forth with this visual tweak for the last few weeks, but ultimately chose to settle on a fluffier, less noisy grass look.Adjusted night time color grading for overcast and stormy weather.Improved dithering effects on the ambient occlusion’s second pass.Reduced reflectivity of Scots Pine and Bald Cypress leaves.Removed shadows from modular glass and glass fences.Modular style selection now displays all the different styles present in a building (as opposed to one style per styleset), allowing users to quickly swap out specific materials in their structure without having to select individual items.Moved Donation Box 1,2 and 3 to the Guest Amenities section in the GUI.Improved texture seams on the Igneous Rock piece set.Changed visuals for Solar Panel and Wind Turbine.Foliage painting respects buildings, paths and fences.Fence replacement is now completely blocked if replacing an existing fence with the same fence type.To get around this, simply shift the height of all the group’s pieces (quickly selectable through box select or Ctrl+A) to match where they should meet the ground, relative to the grid’s height. NOTE: as a structural change, this might affect several user prefabs that have been made prior to this modification.
0 Comments
Leave a Reply. |